1R Treasure Goblin 1/1 "If treasure Goblin would be dealt damage from anywhere, you may choose to create that many red corrupted treasure artefact tokens on your opponents playing field, with the ability *tap* tap a creature, it doesn't untap during its controllers next untap step, gain 3 life or add 2 mana of any color to your mana pool. If Treasure Goblin would be dealt 5 or more damage, exile it instead and your opponent may search his library for a 5 cost artifact and put it into play."
2RR Goblin Treasury Legendary Land *tap* "add colorless mana" "Goblins you control have Favor. Create a red corrupted treasure artefact token on your opponents side and draw a card."
BRU "All kinds of Evil" Legendary Enchant land "All kinds of Evil can only be enchanted to legendary lands. Life effects are reversed (Cavalcade and Revenge of Ravens hit you; life spells drain life from you, while not giving it to anybody unless they specifically say, that your opponent looses life; that pay 2 life scry demon will give life as a payment instead etc. Solipsism -- you can't play other legendary permanents."
UUG "Wishful thinking" instant Flash "Draw x amount of cards, there x is the number of damage directly dealt to you. End the turn. X can't be lower than 5. Suckerpunch -- if x was 9 or greater you may put a converted mana cost +7 creature to play, it can't be countered and it gains a hexproof counter."
WWBR "Desperate measures" Sorcery "Exile all creatures on your playingfield and end the turn, you may search your library for and X cost creature and put it into play tapped, then shuffle your library, there x is the converted mana cost of all creatures exiled this way."
UUW "Solemn dream" Enchant planeswalker "Target planeswalker looses target loyalty ability. If enchanted planeswalker would go to the graveyard, exile it instead." (I was thinking UWU but it would look stupid on a card)
UBW "Solemn Vow" Enchant creature "Enchanted creature has Whenever another creature, who shares a color with enchanted creature comes to play under your control, you loose one life and draw a card. If you lost 7 or more life on a single turn this way, exile enchanted creature with Solemn vow and search your library for an instant or Sorcery spell with the same converted mana cost, and put it into your hand, then shuffle your library."
RGB "Sledge Hammer" Artifact Equipment "Sledge hammer can only be equipped to a Ogre; a Dwarf or a Giant Equipped creature gets 3/0 and pummel -- then equipped creature deals combat damage to a blocking creature, that creature gets -3/0 counter until that creature leaves play, and looses all its abilities until end of turn. A creature, who already has such a counter, goes into the graveyard instead. Equip 3"
URB "Blood Pond" Legendary Land "As you play Blood Bond, exile those lands, you used to play it. If those lands there shock lands, Blood bond comes into play with that many blood counters. *tap* remove a blood counter from blood bond, add URB to your mana pool, instant and sorcery spells paid with that mana can't be countered, as long their converted mana cost is 3. *tap* pay 2 life, put a blood counter on Blood Pond"
RRR "Wings of Fury" Enchant creature "Enchanted creature gets +3/+3 and has Fury -- Whenever Enchanted creature is Dealt damage, remove a +1/+1 counter from it. If Enchanted creature has no counters, exile it from the game instead. Enclave--Enchanted creature cannot be enchanted by other sources." (Another copy of Wings of Fury is still another source)
ReplyDeleteWWW "Wings of Faith" "Enchanted creature has reach and gets +2/+2 for each creature its blocking. Enchanted creature can block x creatures, there x is the number of cards in your hand. Enclave"
UUU "Wings of insight" "Enchanted creature becomes a 0/7 indestructible wall with hexproof. Whenever Enchanted creature is dealt combat damage, you may draw that many cards, up to the number 7. Enclave."
GGG "Wings of Grandeur" "Enchanted greature gets 7/7 and Trample GGG Regenerate. Enclave"
BBB "Wings of despair" "Enchanted creature gets -2/-2 and has Despair "Whenever enchanted creature is dealt combat damage, your oppponent discards that many cards, to the amount of toughness of that creature, what was dealt damage. Enclave"