Num 13
This Essay is a sequel to “I don't need babysitting”, where I pay homage to Blood 2! One of the reasons, I chose to pirate Blood 2, because back then I couldn't afford my video game tastes. I didn't even have a good PC, when I think of it, but some used table top Dell, what got the job done. Its kinda easier to fall in love with the main character, then its Caleb. “Too stubborn to quit, too stupid to die” In the bible, Caleb was one of the spies, who was sent to see, if the enemy was good for combat, and who remained loyal to the cause, not dissing their chances of victory and not hyping up the power of the opposition. The biggest obstacle, why many churches fail, is not that they lack skills, but because they have at least one of those guys, who went to Spy along with Jephunneh, and then started complaining, that shit couldn't be done, because “Where live Giants, the descendants of Anak” Num 13:22;27;28;33 (how these would have survived the flood, is yet another question, probably propaganda to be proud of their ancestry, too bad some Israelites bought it) Only the tribesmen of Judah and Ephraim, who later survived as Israel, believed truly! Num 13:30-32;14:6-9 what did the congregation say? “Lets stone them and go back to Egypt, so we could eat meat from the pots!!” And Moses had to intervene, lest God kills his own people, for insubordination. Since the game had such a gutsy protagonist, I suffered to play it. The first game was great too. If I would complain about something, the game was buggy and unfinished, you could only use Caleb to play story mode, for the other 3 characters could only be played as a shooter, but hey, beggars can't be choosers. I would have loved to hear more gay/trans jokes from Gabriel/Gabriella, I howled hysterically whenever Caleb and him/her had a wholesome banter going on. Too bad Monolith Productions missed that opportunity. Or the loose cannon of a waifu, Ophelia, who couldn't wait to let Caleb taste her cherry pie, while Gideon always interfered and ruined the show. It gave vested interest to see him dead and was great immersion, then he abducted the girl and pissed Caleb off! Or Ishmael, the collected and smart guy of the group, who got the refusal from Caleb, that he dost need babysitting. Strong people always are vulnerable like that, they seldom like to receive help, as though it would poison them. I have the same issues, and contemplated about suicide, while playing this game. It became morbidly soothing to see those woman stuck into the washing machine scenes and quips about it. It made no sense and was absurd, or the easter egg, of being able to pick up the phone: “When I was young, we didn't have any Singularity Generators! We had to kill the dredge Priests with our bare hands, and we liked it! You get up and grab his bone leech and rip it off!” or “Good morning, afternoon, evening. I'm from a market research firm and this is not an attempt to sell you anything. First question: “Are you currently or ever been a character in a video game?” - “You got to be kidding me!” It sounded exactly like my Grand-Father, with the same attitude. It kinda cheered me up, or how I detest those phone molesters, because there's so many of them. It was nice to see, that somebody understood you me as a gamer, and took the time to integrate this in the game. One of the reasons, why I gave myself more time and didn't off myself, that I always seem to get the right game or right contact with people, what was of help. The second was, then I reluctantly read “Harry Potter” because it was my little brothers favourite book, and we started from the third, so it would give him courage. He didn't like reading, and was more of the “Are there pictures too?” guy. Coming to contact with the Harry Potter and Tom Marvolon Riddle characters,. Gave me closure and helped me finish my shadow work. Coming back to Blood 2 it could have used more content, because some of its villains there too generic, like the Gun slinging Black Commando-Guard or the Nutty Professor in charge of Research and Development. It would have been fun, if you could have interacted with them more, to see, why you need to hate them and create immersion in driving the plot home. But it felt good, that the controls there so visceral. You could piss your name on the floor or wall. Not to mention the laughter, then you killed your opponent really viciously. It still gives me fond memories. Having such a venting point, allowed me to feel like a human being, when I felt no agency in my own life. It felt good to open the door and have a steam went blow you away; get mad restart the video and solve the puzzle, so the steam vent would be off and proceed further. This kind of problem solving made sense to me. I wish I could collab something with Monolith Productions, to see those characters come back and have this game actually fully work. It made me sad, when I saw the Spec. Ops soldiers get mad and blow themselves up for no reason, then you there too good, as though they gained sentience or something. When you got too close, It had some point, but sometimes they did it, then you there too far away to get any damage in. Or the constant falling through objects problem. This game would definitely conquer the Promised Land, as Caleb, Son of Jephunneh told to Israel. The same team just needs to come back and get better funding. May you have Godspeed and take care of your mental health. Halleluyah
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