I don't play Magic anymore, so let it be a rant of the good old times. Mardu colour are BWR. It sounds like Power but feels like bower, as the one who bows. Also it resonates with my philosophies about the three ravens, Black; White and Red. Black, like always, is of the earth and darkness, the regular, who lives his ordinary life. The white is the adept, who starts looking for enlightenment and dies for this world. Red is the Ascended being and the colour of both the Devil and Holy Spirit. For there are two Lucifer in this world. One being Jesus the other, well you know... You can achieve perfect good and perfect evil. Both are enlightenment for the sake of the argument... Anyway, enough of me and my ranting. The ones with x in front, are my own card ideas.
x2 Angry Mob B Human Peasant 1/1 "Pack Tactics" (This creature has vigilance and first strike, then 3 or more are attacking or blocking on the same turn)
x2 Defiant Zealoth W/U Human Ninja 1/1 Ninjutsu: Pay 2 life "then this deals combat damage to a player, return target creature and Defiant Zealoth back to their owners hand." I got that idea from Mistblade Shinobi from the Betrayers of Kamigawa block, I just felt it wasn't quite, what it was meant to be... You can return 2 of your creatures or 1 of his and this is the point, not just blocking the opponent of ever attacking again...
x2. Feisty Anarchist R Goblin Rogue 3/1 Haste "Feisty Anarchist attacks each turn if able or deals 3 damage to you"
3 Cruel Edict 1B Sorcery "Target opponent sacrifizes a creature"
x3 Venerous Edict 1W Instant "Gain 4 life and tap 2 creatures, they don't untap during your next untap step."
x3 Ravenous Edict 1R Enchantment "All creatures you control are Goblin Rogues instead, and have This creature attacks each turn if able or deals its power to you as damage."
x2 1BB Black Raven Legendary creature 3/3 "Each player is restricted to only have one Legendary Permanent in play regardless of name. This effect cannot be interrupted"
x2 1WW White Raven Legendary Creature 2/2 "At end of turn, each player can only control 4 creatures, sacrifice the rest or pay 2 life for each over the top"
x2 1RR Red Raven Legendary Creature 4/4 "Pay 2 life target Legendary ability don't apply to you, until end of turn"
x2 BWR Circle of Power Enchantment "All Your creatures Gain +3/+3 and have Vigilance and Haste. At the beginning of your upkeep put a time counter on Circle of Power. If there are seven or more counters on it, you loose the game."
x2 BWR Circle of Wits Enchantment "All your creatures have, "If this goes to the graveyard, search your graveyard for a land card and put it in play tapped" At the beginning of your upkeep, put a time counter on Circle of Power. If there ae seven or more counters on it, you win the game.
7 basic Swamps; 7 basic Planes; 7 basic Mountains x1 Swamp Plains "No Mans Land" "Tap add BW to your mana pool. it wont untap during your next untap step" x1 Plains Mountain "Holyground" "Tap add WR to your mana pool, it wont untap during your next untap step"; x1 Swamp Mountain "The Abyss" "Tap, add BR to your mana pool, it wont untap during your next untap step."
x4 "Scyscraper" Artefact Land" "As an additional cost to play this land, exile a basic Swamp a basic Plains and a basic Mountain from the game. If you control "No Mans Land" your opponents creatures cannot attack; if you control "Holy ground" your opponents creatures cannot block, if you control "The Abyss" they cannot activate Flash; Haste and Menace. If you control all three, in addition, nobody can trigger abilities by putting permanents in play."
x3 "Statue of Liberty" Artefact Land "As an additional cost to play this land, exile basic Swamp a basic Plains and a basic Mountain from the game. Unspent mana causes manaburn. counterspells cost 2 more to play."
x3 "Hall of Ragnarok" Legendary Artefact Land "As an Additional cost to play this land, exile a basic Swamp, a basic Plains and a basic Mountain from the game. At the beginning of each players upkeep, a player can put a counter on Hall of Ragnarok. Then they do, you cannot attack nor block. If there are seven or more counters on Hall of Ragnarok, destroy all permanents all players control, except for 3 lands of their choosing."
Its more of a jank deck, because it takes its time, and costs a lot of lands to play. But I think, its a fun concept. You cannot play all, but have to think, when and what, if at all you should play something. Have fun taking it apart. I love comments. ^^
https://youtu.be/wZnVQT_iEYo Nightwish -- Siren
ReplyDeletebe careful for what your eyes seethe, not all is gold what glitters, not all is silver, that shines
https://youtu.be/PhdEkYvmSJE Mardu Theme Disturbed -- Warrior
https://youtu.be/KXHNg6_IBhQ Shivaree -- Goodnight Moon
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